This Evolve-clone like system is neat - although with some issue. Not the last activity, but the last one I'd say is my top, is the Be a Zombie mode. Every tower for instance has a trophy at the top, you'll usually run into the first few during the story campaign when you need to activate the radio towers.Īnyway, collectables are everywhere and collecting them can be a fun and exciting way to discover other activities as well. Hunting these down is a great way to farm achievement points in the game, in addition to just having fun. Battle Journals / Trophies / Voicemails / etc.Ĭollectables litter the world, with trophies hanging in hard to reach places or out of the way and battle journals in specific areas in the world. You'll see these on your map with the stars around a symbol. Some other ones are races, with checkpoints. You'll be shocked at how good some of the stories are.Ĭhallenge missions are side quests that require you to do something within something, like cut 30 zombies in half within a minute and a half (for Psycho, in which the advice here is to simply use firecrackers to mob them up to get some clean cuts). Seriously, the missions beyond the main story show the struggles, history, and just how deep the story really is in the town in a total World War Z (the book, not the move) fashion. Some are at night, some are at the day, but for the most part they're all generally way more interesting / fun / unique than the story itself, and provide value and depth to the game world far beyond Rais. The first one is getting medicine for Gazi, but they range from dealing with creepy serial killers to mundane fetch quests that quickly turn crazy. There are side quests/missions everywhere. Either way, the trick is to figure out how to deal with them. The trick here is understanding that an explosive or molotov can wipe the entire group, along with a trap, or dragging them into one of the hallways and fighting one by one. By instinct, you will turn off the electric floor, but the switch breaks, leaving a huge horde waiting behind the door. A shopping center has a huge horde locked behind a door. These are mini puzzle areas full of hordes of infected, but generally have different methods of dealing with them. Here are the five activities you HAVE to check out: Quarantine Zones The only reason that you do the story is to actually unlock other activities. In fact, the community at large loves the game not for its dry and slow moving story, but for the wealth of fun to be had in the big world. Dying Light has the weird disadvantage of being a bit offbeat, but that's okay because there is so much to do in the game that has nothing at all to do with the story. By now most players playing Dying Light have finished the story, but what else is there to do? Sandbox games have the advantage of providing an insane amount of content just beyond what the story has to offer.
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